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David Osit discusses how Predators, his house of cards examining Chris Hansen’s controversial sting show and its YouTube imitators, stealthily
A filmmaker reflects on how Writing With Fire became a reckoning with authorship, the politics of a fixed gaze, and the unstable ground beneath
Diving deep into the Danish doc mainstay’s standout titles Always, The Helsinki Effect, and Nordic competition winner Walls – Akinni Inuk
Formed over two decades ago, a Korean queer feminist collective “putting aesthetics into praxis” considers streaming and festival success
Sound designers María Alejandra Rojas and Arturo Salazar put the ineffable into words
Well-regarded as a champion of independent and alternative cinema, South Korea’s second-largest festival proudly tackles the contemporary political
Pinny Grylls and Sam Crane’s Grand Theft Hamlet (2024) is the latest in a wave of documentaries shot entirely inside Grand Theft Auto or other video games. Playing a game is often no longer a solitary exercise but a social one, and we can understand games not as experiences separate from the “real” world but as an extension of it. Within that new paradigm, it makes sense that we’re seeing more documentaries explore game spaces as if they are physical ones. Professional filmmakers and computer engineers alike recognized games’ potential as playgrounds for formal experimentation years before this trend.
Twelve days before Art Spiegelman: Disaster Is My Muse (2024) was set to broadcast on April 15 across PBS stations nationwide as part of its strand American Masters, the filmmakers were told that a 90-second sequence—which shows the famous artist discussing an anti-Trump cartoon he created for the 2017 Women’s March newspaper—would be cut from the documentary.
On October 8, 1968, a .22 caliber Rohm RG-10 handgun––colloquially known as a “Roscoe”––was stolen from a U.S. Naval Base in Yokosuka. Over the course of the next month, four shootings took place in Tokyo, Kyoto, Hokkaido, and Nagoya. The perpetrator, Norio Nagayama, was arrested and imprisoned the following April, two months shy of his 20th birthday. The cold, hard facts of this teenage murderer’s case served as the basis for Masao Adachi’s pioneering, hauntological landscape documentary A.K.A. Serial Killer, completed in 1969 but not shown publicly until 1975.
Over the past several years, when discussing the audience exodus to large platform streamers, I’ve encountered exhaustion from filmmakers, arts workers, funders, broadcasters, distributors, and exhibitors. Everyone wants to help fix the problem, but no one knows where to start. That’s because there are real issues that stack the deck against documentary filmmakers and our audiences. They can be classified into three main categories: funding, discoverability, and unequal market power.